In My Perfect Console nodigt Simon Parkin, schrijver voor de videogamecriticus van de krant New Yorker en The Observer, gasten uit de wereld van gaming, film en televisie, muziek, komedie en meer uit om de vijf videogames te kiezen waarop ze graag willen vereeuwigen. hun eigen fictieve spelmachine, en bespreken wat hun keuzes voor hen betekenen.
“Heel modern en zijn tijd ver vooruit…een geschenk.” – DE GIER VAN NEW YORK
“Charmant, inzichtelijk.” — DE BESCHERMER.
TIME OUT’S 50 beste podcasts.
In My Perfect Console, Simon Parkin, award-winning writer for the New Yorker and The Observer newspaper’s video game critic invites a well-known guest from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on their very own fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.
“Thoroughly modern and ahead of its time…a gift.” – NEW YORK’S VULTURE
“Charming, insightful.” — THE GUARDIAN.
TIME OUT’S 50 Best Podcasts.
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My guest today is the American video game artist and designer, Derek Yu. Born in Pasadena, California in the early eighties, he started mapping out games on graph paper when he was still a child. After graduating college with a degree in computer science, he moved to San Francisco to work as a freelance illustrator. In 2007 he developed a satirical run-and-gun freeware game titled “I’m O.K – A Murder Simulator”, a response to a challenge set down by the notorious critic of video games, (and previous guest of the show) Jack Thompson.
He then formed a studio with one of his ‘I’m OK’ collaborators and together they released Aquaria, a critically lauded side-scroller. That game’s success enabled my guest to make Spelunky, one of the most popular and influential roguelike platformers yet made. Spelunky sold more than a million copies, won numerous awards, and begat an equally well-regarded sequel. Now, four years on, my guest is about to release UFO 50, a collection of games that combine an 8-bit aesthetic with pioneering design.
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